obj file to make it easier to read, and introduce an inaccuracy so the leaves are not all the same. Updated some of the small trees in SF 3d models 261. Even if the simplest one at 235 kB / 93 kB compressed may have shortcomings, it is pretty nice to get an entire forest into a 140 kB. Models updated accordingly (I hope) in SF 3D models 261. Thanks a lot to Puybaret for taking the time to explain how this could be done. _very simple seamless green picture, not beautiful, but relatively seamless (does not show as squares). _simplified panorama picture from a viewpoint to break the horizon line and trees (does not render in aerial photos) _very simple tree with trunk and several surfaces with picture of maple tree (one coloured orange/red for autumn, same picture) - looks ok in 3D window, but does not render well _simple hedge shape with mapped texture, does not stretch well (same texture) png indexed with few colours and alpha = < 5kB _simple hedge shape with texture applied later, can stretch lengthwise without distorting texture (unmapped), texture is. _simple curve with texture to show a very simple and blurred forestline _created with arbaro, simplified with blender (one with a red-orange gradient texture to simulate autumn leaves) _created with arbaro, simplified (blender) and simplified further by Puybaret (one with a red-orange gradient texture to simulate autumn leaves) Beware that the rendering will also be inferior to much of what is found in the gallery such as Cec' shrubbery.Īs SH3D only stores one copy of a model used several times, using just one of the trees and play with sizes and colours can make for a nice little forest without increasing the sh3d file size - in fact, the models will let you make a forest without adding more than a couple of hundred kB to a compressed. I did manage one smaller (tree_generic), but also with less detail.Īs a compromise for those who dread bloated files and sluggish drawing, this could work. But the result is fantastic, a proper tree to use with SH3D on slow computers. Hmmm, Puybaret's simplification of (tree_birch) is beyond what I can manage. A very simple tree, work in progress, next to it. Should be possible to bring the size further down and fix some details. A birch, but just apply different trunk texture to change. In SF 3D models 261 an attempt at a simpler tree (zips to 352 kB, 1071kB uncompressed). Put new link in another thread than intended ( 7742). No special libraries, but some ideas for "gardening" in this tip. So if anyone wishes to design and share some low/medium models, I for one would welcome that very much. But if, like me, the only objective is to understand light and shadow as in the sunlight simulation blog post, even very simple shrubbery will do the trick. To visualise a beautiful garden, of course, you need some of the more elaborate models. Or you could use, as Hansmex suggests, Arboro (see thread 7742) to create ones that are better even if simple (but still to resource-demanding for me).īut it all comes down to what you use it for. So my compromise would be using tiny (and ugly) trees and bushes in the design process - and in rare cases - swap them for nicer ones for rendering (not as pretty as Cec' trees, though).Įxamples of very simple trees in the design process, you can find at SF 3D model 261, but they are too ugly for any real rendering. Most plant models are so large/complex that they will effectively grind the drawing process to a halt. What compromises should be made to create an acceptable low to medium resource usage plant?In my case, a lot of compromises, as I work on a slow laptop. I am more interested representing the height and width of the plants, rather than exact leaf shapes and other similar characteristics of the plant. I am thinking of not necessarily accurate representations of common garden plants like: onions, tomatoes (determinate and non-determinate), beans (bush and pole), cabbage, carrots, corn, etc. What compromises should be made to create an acceptable low to medium resource usage plant? Also from my reading of forum posts, it seems that plants are a resource hog due to the number of individual leaves, and their textures. If not, if there is a guide on how to create furniture models that someone can point me to, I will attempt to create a garden plant library. Has anyone tried to create a native SH3D 'furniture-like' library that contains various garden plant models, instead of furniture models? I can see why, as this program seems fairly easy to manipulate walls and furniture, and plants are essentially furniture inside a structure called a garden. I noticed that there have been quite a few questions in the forums about importing garden plants into Sweet Home 3D. This topic has been viewed 21749 times and has 9 Thread Status: Active Total posts in this thread: 10 Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: Garden Plant Library
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